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This is a short top down shooter. It is my first game jam and my first game so please leave honest feedback so I can improve. It would mean a lot. All I have is a laptop that doesn't run well so any donation would help so I could finally buy a pc.

StatusPrototype
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorQuantumYT
GenreShooter
TagsBoss battle, Singleplayer, Top down shooter
Average sessionA few seconds

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Click download now to get access to the following files:

Recall.zip 19 MB

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Hi (it's the person you talked to about this game at school today). I really think this game is great. Although the entire game lasts only about 20 seconds, and the graphics of the level could be improved, the tanks look really good (because I like the pixel/cartoon hybrid art style) and the gameplay is really good as well. I really like the recall gimmick and if you improve the game at some point and it gets difficult it could be a really unique and fun gimmick to build a game around. Also, if you wanted, I could help make some music for it, if it is possible for you to get muescore pieces working on it. I don't know how to make music loop yet but I could try to find  out about it. But, again, only if you wanted to.

Hello, some good ideas i would like to give.

1. Make some kind of 'Upgrade System' so the players have something to work for, example: New tanks, speed upgrades, damage upgrade etc.

2. Add some challenge to the game example:

-Enemy shooting

-Add a health bar to you don't just get one tapped

-New levels

3. Get some friends and brainstorm some ideas to make the game better ''if they're interested''

Thats all i got to say overall the game would be amazing after some changes

Your a very talented person.

Hello, some thoughts:

1. Good job on random room generation : )

2. It would be nice to be able to use integrated itch installer isntead of manualy downloading it (it's bothersome)

3. Things I would add first to make the game more interesting:
- enemies shooting back to be more challenging
- wepon reload
- better path finding so enemies won't stuck so often
- longer gameplay, probably couple more rooms before the boss
- some bullet hit feedback, probably particle effect or sound effect, different on enemy and wall hit
- some music would be nice

That should be enough for starters, let me know if you want to actively develop the game, I'll be happy to test and give you more feedback and ideas.

Good luck :)

Thanks! Currently I am unable to edit my game due to the reason that it is being voted in a game jam but I will update the game after the game jam voting stage and adding many more features.

if when the bullets hit things there was some visual feedback like a little explosion that would make the game a bit more interesting

Also seems like sound duration of shot is limited to lifespan of bullet and it stops when bullet hit something.

(1 edit) (+1)

I mean, for a first time it's not bad. 

If you want my feedback, here's what i'd improve:

-some audio would be needed. You can add an "Audio Source" to a GameObject so that it can play an audio clip. Check this video from Brackeys

-the enemy AI just tries to get close to you, witch is the simplest thing you can do, but it doesn't look too good when even the boss gets stuck and you can shoot him from the distance. I'd suggest, from easiest to more difficult, placing the layout of the level better, making the enemies shoot you and adding some path-finding algorithm (check Astar if you're curious)

-the button to return to the main menu at the end of the game doesn't work very well, try checking it's boundaries

This said, you're just ad the beginning, keep improving and you will be able to create wonders

Thanks for the Feedback ill check the button and i'll add the enemy shooting and path finding. this means a lot cause now I now what to lookout for in my game dev journey.

(1 edit)

I Have fixed some of the issues like the button(Somewhat),  and ive made it so the boss starts moving once the boss room gate closes.

also the game has random map generation.

Yes, initially i didn't notice the map generation, but that's admirable. So i guess you can't really setup the level to avoid collisions. 

Then probably a path finding algorithm would be the approach i'd use.  It's a bit more advanced, but try checking  out this video.

Also, good job on the sound effects, only maybe they are a bit too loud. You can easily adjust the volume, both from the editor and from code.

I guess the only thing missing is for the enemies to shoot at you. And about that, you can shoot through some obstacles, you they are thin enough ;)

Good work